Bun's bundler implements a --compile
flag for generating a standalone binary from a TypeScript or JavaScript file.
bash
cli.ts
bun build ./cli.ts --compile --outfile mycli
cli.ts
console.log("Hello world!");
This bundles cli.ts
into an executable that can be executed directly:
$ ./mycliHello world!
All imported files and packages are bundled into the executable, along with a copy of the Bun runtime. All built-in Bun and Node.js APIs are supported.
Cross-compile to other platforms
The --target
flag lets you compile your standalone executable for a different operating system, architecture, or version of Bun than the machine you're running bun build
on.
To build for Linux x64 (most servers):
bun build --compile --target=bun-linux-x64 ./index.ts --outfile myapp# To support CPUs from before 2013, use the baseline version (nehalem)bun build --compile --target=bun-linux-x64-baseline ./index.ts --outfile myapp# To explicitly only support CPUs from 2013 and later, use the modern version (haswell)# modern is faster, but baseline is more compatible.bun build --compile --target=bun-linux-x64-modern ./index.ts --outfile myapp
To build for Linux ARM64 (e.g. Graviton or Raspberry Pi):
# Note: the default architecture is x64 if no architecture is specified.bun build --compile --target=bun-linux-arm64 ./index.ts --outfile myapp
To build for Windows x64:
bun build --compile --target=bun-windows-x64 ./path/to/my/app.ts --outfile myapp# To support CPUs from before 2013, use the baseline version (nehalem)bun build --compile --target=bun-windows-x64-baseline ./path/to/my/app.ts --outfile myapp# To explicitly only support CPUs from 2013 and later, use the modern version (haswell)bun build --compile --target=bun-windows-x64-modern ./path/to/my/app.ts --outfile myapp# note: if no .exe extension is provided, Bun will automatically add it for Windows executables
To build for macOS arm64:
bun build --compile --target=bun-darwin-arm64 ./path/to/my/app.ts --outfile myapp
To build for macOS x64:
bun build --compile --target=bun-darwin-x64 ./path/to/my/app.ts --outfile myapp
Supported targets
The order of the --target
flag does not matter, as long as they're delimited by a -
.
--target | Operating System | Architecture | Modern | Baseline |
---|---|---|---|---|
bun-linux-x64 | Linux | x64 | ✅ | ✅ |
bun-linux-arm64 | Linux | arm64 | ✅ | N/A |
bun-windows-x64 | Windows | x64 | ✅ | ✅ |
Windows | arm64 | ❌ | ❌ | |
bun-darwin-x64 | macOS | x64 | ✅ | ✅ |
bun-darwin-arm64 | macOS | arm64 | ✅ | N/A |
On x64 platforms, Bun uses SIMD optimizations which require a modern CPU supporting AVX2 instructions. The -baseline
build of Bun is for older CPUs that don't support these optimizations. Normally, when you install Bun we automatically detect which version to use but this can be harder to do when cross-compiling since you might not know the target CPU. You usually don't need to worry about it on Darwin x64, but it is relevant for Windows x64 and Linux x64. If you or your users see "Illegal instruction"
errors, you might need to use the baseline version.
Deploying to production
Compiled executables reduce memory usage and improve Bun's start time.
Normally, Bun reads and transpiles JavaScript and TypeScript files on import
and require
. This is part of what makes so much of Bun "just work", but it's not free. It costs time and memory to read files from disk, resolve file paths, parse, transpile, and print source code.
With compiled executables, you can move that cost from runtime to build-time.
When deploying to production, we recommend the following:
bun build --compile --minify --sourcemap ./path/to/my/app.ts --outfile myapp
What do these flags do?
The --minify
argument optimizes the size of the transpiled output code. If you have a large application, this can save megabytes of space. For smaller applications, it might still improve start time a little.
The --sourcemap
argument embeds a sourcemap compressed with zstd, so that errors & stacktraces point to their original locations instead of the transpiled location. Bun will automatically decompress & resolve the sourcemap when an error occurs.
SQLite
You can use bun:sqlite
imports with bun build --compile
.
By default, the database is resolved relative to the current working directory of the process.
import db from "./my.db" with { type: "sqlite" };console.log(db.query("select * from users LIMIT 1").get());
That means if the executable is located at /usr/bin/hello
, the user's terminal is located at /home/me/Desktop
, it will look for /home/me/Desktop/my.db
.
$ cd /home/me/Desktop$ ./hello
Standalone executables support embedding files.
To embed files into an executable with bun build --compile
, import the file in your code
// this becomes an internal file pathimport icon from "./icon.png" with { type: "file" };import { file } from "bun";export default { fetch(req) { // Embedded files can be streamed from Response objects return new Response(file(icon)); },};
Embedded files can be read using Bun.file
's functions or the Node.js fs.readFile
function (in "node:fs"
).
For example, to read the contents of the embedded file:
import icon from "./icon.png" with { type: "file" };import { file } from "bun";const bytes = await file(icon).arrayBuffer();
Embed SQLite databases
If your application wants to embed a SQLite database, set type: "sqlite"
in the import attribute and the embed
attribute to "true"
.
import myEmbeddedDb from "./my.db" with { type: "sqlite", embed: "true" };console.log(myEmbeddedDb.query("select * from users LIMIT 1").get());
This database is read-write, but all changes are lost when the executable exits (since it's stored in memory).
Embed N-API Addons
As of Bun v1.0.23, you can embed .node
files into executables.
const addon = require("./addon.node");console.log(addon.hello());
Unfortunately, if you're using @mapbox/node-pre-gyp
or other similar tools, you'll need to make sure the .node
file is directly required or it won't bundle correctly.
Minification
To trim down the size of the executable a little, pass --minify
to bun build --compile
. This uses Bun's minifier to reduce the code size. Overall though, Bun's binary is still way too big and we need to make it smaller.
Unsupported CLI arguments
Currently, the --compile
flag can only accept a single entrypoint at a time and does not support the following flags:
--outdir
— useoutfile
instead.--splitting
--public-path
--target=node
or--target=browser
--format
- always outputs a binary executable. Internally, it's almost esm.--no-bundle
- we always bundle everything into the executable.